210 18th St Apt#4
Huntington Beach, CA 92648
United States
ph: (609)-384-6283
ben
Benjamin Solheim
210 18th Street Apt#4 Huntington Beach, CA 92648
(609)-384-6283 | ben@vasdrakken.com
http://www.vasdrakken.com/
Objective: To find challenging and rewarding work in a dynamic environment.
Education:
Full Sail University Orlando, FL - July 2008
Bachelor of Science in Computer Animation
Focus in Environment Modeling / Shading & Lighting
Ocean County College Toms River, NJ - December 2005
Associate in Applied Computer Science (AS.GE.CS.CSTT, CPE.GENERAL)
Programming, Databases, Photoshop, Web Site Design
Work Experience:
Zoic Studios
Intern / Artist January 2010 – June 2010
Transporting Digital Media, between Studios in the greater LA area
Built assets for production leads and producers, under short deadlines
Kept my mouth shut about items under NDA
Mechanized Propulsion Systems Inc.
Digital Artist / Technical Artist January 2009 – Present
Rendering hardware and software optimization, installing and configuring Linux and Windows workstations, software and hardware troubleshooting
3D previsualization - lighting, modeling, rigging, texturing
Utilizing set driven keys, hierarchy structure, and spline curves to rig a hard-surface model with minimal overhead, and appearing to the animator to be an IK rig.
Working at odd hours and short deadlines.
Vizual F/X Studios LLC - defunct
Modeler & Texture Artist September 2008 – January 2009
Responsible for translating 2D concept art into Polygon Meshes for use in Vizual FX's proprietary game engine, and for Xbox live title.
Modeling & U/V Mapping in Maya
Creating Zbrush-ready hard surface and organic low resolution Polygon Meshes
Building and detailing high-resolution hard surface models in Maya for use as Normal Maps.
Worked with both Realistic (MMO) and Toon Style (Cart Game)
Various Staffing Agencies
Systems Engineer October 2001 – November 2005
Systems Engineer, Information Technology Consultant
Military/Civilian Projects, Roll outs, Site Surveys, Sweep Team
Tech Solve Global: 10/2003 – 7/2005 System Engineer
Mars Employment, Inc: 1/2003 – 5/2004 System Engineer
Abbtech Staffing, NMCI Project: 8/2002 – 10/2005 Tier 3 Sweep Team / System Engineer
United States Air Force
AAWSJ / Medical Admin / Weather Forecaster
E – 4 Senior Airman July 1997 – August 2001
Honorably Discharge
DOD Secret Security Clearance
Technical Skills:
Art and computer skills
Firm understanding of lighting and color theory
Traditional Sketching on pads and doodling in Adobe Photoshop and Paint Shop Pro 9
Polygon and NURBS Modeler with subsets in Environments, Textur, Rigging and Scripting.
Familiarity with Maya and 3DMax’s modeling, texture and lighting systems.
Effective use of transparency in creation of efficient foliage and fake windows.
Multi-pass rendering and composition using Diffuse, Specular, Shadow and Occlusion passes.
Maya application development - Mel Script tool development to assist in building complex objects.
Integration of high and low resolution assets, from Maya, Max, Zbrush, C4D through object conversion and the use of FBX file format.
Understanding of Unreal engine optimization of assets.
Creating efficient foliage rendering, both as paint effects and simple transparent plane.
Mental Ray render optimization
Programming & Scripting Background (Mel, C++, Assembler and Java Script.
210 18th St Apt#4
Huntington Beach, CA 92648
United States
ph: (609)-384-6283
ben