VasDrakken

763 Sapphire st
San Diego, CA 92109
United States

ph: (609)-384-6283

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Welcome to my little corner of the web.

 

      Having been at Zoic since the 6th, I have to say it is interesting interning there. It looks like our project starts shortly and I am going to have to devote all my free time to that so I'm putting up the dragon I started working on tonight to get my hands back in organic modeling and will take it into zbrush as I have time.

 

Traditional Art section up, I have about a dozen scanned images I have to crop and re-size to viewable size.

Now that I have permission to post the work I did at VFXS, that will be going up in it's own section. The work I am currently doing for MPS is under NDA until it is publicly released.

Packages:

  • Maya 6, 7, 8.5, 2008
  • Photo Shop 6, 7, CS, CS2, CS3
  • Paint Shop Pro

Skills:

  • Traditional Art
  • Problem Solving
  • Trouble Shooting
  • Pen & Ink
  • Digital Painting
  • Creativity
  • Computer Systems
  • Coding C++, Mel, Python
  • Fixing Drivers, Software...

Mindset & Skills:

    For those unfamiliar with the quality of my work, my demo reel speaks much clearer than words will explain, here is a summary.

    I am an Artist first and foremost. I create art simply because it is fun, if the money was all I was concerned over I would have stayed in IT. That does not mean I don't need money, I have bills and student loans just like everyone else. Initially I was an Environment and Texture Artist but I'm finding I usually end up modeling or texturing, and I am willing to build whatever ever needs to be built I just prefer hard-surface because it has to appear to function, where as organic is all subjective.

   I have worked in many different packages, everything from Blender to Rhino to Max & Maya, and when it comes down to it most create objects as points in space, be it nurbs, polys or sub-ds. It is the tools that change and how flexible they are. Some programs require you to adapt to their ideal work flow and others like Maya allow you to create an ideal interface creating a faster work flow. As you can infer from that I prefer being able to put the tools I use at my finger tips rather than whatever the programmer who will never use the tools thought would be handy.

      Last my background as a techie, I am familiar with the complexity of how software works. Most of the time it does what you want the rest of the time you tweak things until it does what you want. Then again at the end of the day no matter what I build the question of does it look good is being answered by someone other than myself.

Copyright - Benjamin Solheim "VasDrakken". All rights reserved.

763 Sapphire st
San Diego, CA 92109
United States

ph: (609)-384-6283